Thursday, 17 September 2020

"Gruff voices come from inside" (A Nod to John Blanche)

 Thirty-seven years after the publication of Steve Jackson's Sorcery! the townspeople of Kristatanti still wear their hair high on their heads. John Blanche's illustrations are nothing like the meticulously researched environments you'll find in Skyrim or other first-person Fantasy walking simulators, they're actual folk art, immersing you in not a tangible landscape but an eccentrically embellished personal mythology, which is probably, really, what you want to be immersed in when you fantasy role play. Here, for example, is the guard who sees you off on your adventure:

  Now you'd never see that in a video game. There would be too many questions. And no answers because there's no reason for any of this, other than Blanche's joy in making stuff up. They say a camel is a horse designed by a committee, but actually it looks far more like the pet project of someone who worked on the committee that brought out the horse. And pet projects are the substance of fantasy. We associate the genre with mythology, and we're right to, but mythologies are the product of a people, not a hive. Just bunch of people. There's no way to synthesise their differing accounts - mythology is not synthetic - nor any way of extrapolating what actually happened. Someone simply made something up and that happened lots of times, and I think Blanche's work expresses those instances perfectly.

 I mean, what's this? Doesn't matter. You encountered it. Or this is how you remember it. I think I enjoyed reading, or playing, The Shamutanti Hills this week even more than I had as a child. Video games in the interim had probably conditioned me a little better for all the keeping track one has to do, and I bothered learning the spells this time too, which came in very handy when I lost my sword halfway through the book. I also took time to make a map, something I'd always written off as a chore before, but it turns out it's a creative act, part of the game: you can draw a small crow where you saw a crow for example, or rolling hills, or heads on spikes when you encounter heads on spikes, a classic shorthand for the outskirts of sub-human savagery despite heads on spikes marking the boundaries of the City of London well into the seventeenth century. Talk about projection.

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