Initiating a review of my favourite, or at least more conspicuous, posts from the last twelve months, here's the post from January I think about most – a nicely busy month, during which I started reviewing old Universal Frankenstein movies and got to be in Ghosts, but this is about maps and fantasy. Of course, the whole world would become a dreamscape later in the year, and M. John Harrison would win the Goldsmiths Prize. Reading Pratchett's "Going Postal" last month, I was reminded how similar even the stubborn unplaceability of Ankh-Morpok feels to Viriconium in its collision of Medieval, Imperial, Chivalric, and Industrial rotteness. As Terry Pratchett said: “You can't map a sense of humor." So this is from January the 9th...
I'm very sympathetic to the idea that all the best fiction has a map at
the front, but I'm not a complete convert. Different maps serve
different puposes: the map in The Hobbit is a call to adventure, while the maps of the Hundred Acre Wood or Moominvalley
are more like welcoming gifts. Both types are pretty scant on detail, and
both are types I like: maps you don't have to constantly refer to. It's
not just laziness that makes me favour these maps, it's that they
make no serious attempt to pretend – as some fantasies do – that
imagined lands can be depicted objectively.
It was Nerdwriter's video below that got me thinking about this (that, and the
fact I just finished "A Wizard of Earthsea" but I'll write about that
map tomorrow).
According to Nerdwriter the "bill of goods" of a fantasy is not
World-Building, but "the ideas and insights that spring forth from the
explosive act of reading":
Or to quote M. John Harrison on his own imagined world:
That's one of the reasons I love Orson Welles' film of "The Trial", whence all these images (more here).
Unable to shoot in Prague, he had to invent his own dream city from
bits of Paris, Milan, Rome, Dubrovnik and Zagreb – effectively shooting
the film in Viriconium. Terry Gilliam's own stab at Kafka a couple of decades
later, "Brazil",
would conjure a similar city out of real locations; its setting, according to the opening title – "somewhere in the twentieth century" – similarly
vague.
So that's why I'm not a-hundred-per-cent a fan of maps at the beginning
of books. Fantasy locations are unvisitable. Definitive visualisations are
impossible. That said...
I can't have been the only child to think Tolkein was taking
the piss with his illustations to "The Hobbit". Show us the bloody
monsters.
"Like all books, Viriconuim is just some words. There is no place, no society, no dependable furniture to 'make real'. You can't read it for that stuff, so you have to read it for everything else."I was delighted to see Harrison's name pop up. I've always loved "In Viriconium" – there's a detectable Viriconian influence here for example. Like Bastian's Fantasia in "The Neverending Story" the city is unmappable. In my spare periods at school, I used to walk along the then undeveloped South Bank in the shadow of Bankside Power Station (now Tate Britain) looking for places Viriconium might be, scouting liminal locations. And any reader in any other city could do the same.
Only tangentially related to this, but while we're on the subject of maps, I've just remembered this excellent fact:
ReplyDeleteThe simplest form of a map isn’t the one we consider the most natural today, that is the map which represents the surface of the Earth as seen by an extra-terrestrial eye. The early need of fixing places on a map has got references to the topic of “journey”: it’s like the reminder of a series of steps, the layout of a route. The simplest map is a linear image, which can only be drawn on a long paper scroll. [longer extract from Italo Calvino’s Collection of Sand can be found on this page]
Which has probably more to do with this other post of yours that I've finally managed to locate again, but still.
Thank you! And yes, it really rings a bell that someone might have brought in such a map on "Ships, Sea & the Stars".
ReplyDelete